What mrpopstar said, but with a slightly different bent:Īdding more die rolls that have to go a specific way before the desired outcome of an action is arrived at makes it far less likely that the desired outcome occurs. If the forced move occurred due to a magical push, then the target might be able to recover and get back into the fight (though he may have to find another weapon first). During a melee, this save only delays the inevitable and adds a little bit of drama to the fight. Meanwhile, any melee attacks against a dangling target is at advantage. Pulling themselves up consumes a full move (I figure the half move distance for standing up rule would apply twice - once to pull level with floor, once more to stand up). If they save, they do not fall, but are hanging precariously from the ledge. If they want to keep one of their weapons in their hands, I increase the save DC. The DC depends on what's in their hands at the time and the conditions of the ledge. When a forced movement moves a target into an open space where they may fall, I allow a dexterity save to see if they can grab the ledge to prevent the fall. However, I do have a houserule I use in this instance (good for monster and player). I am not aware that one exists for it either.
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